Icons
Purpose of this page: collect info on what kind of icons we need. seven volunteered to create them, but needs precise info first (obviously).
TODO: update this page with more tech info, once that is done it can be passed over to seven.
what icons do we need
- one icon per emulated system/emulator. these will be used for the GTK3 (and perhaps SDL?) window icon, and also for the icon embedded in (windows-) .exe files (transparent background)
- SID (vsid)
- C64 (x64, x64sc)
- VIC20 (xvic)
- Plus4 (xplus4)
- DTV (x64dtv)
- PET (xpet)
- CBM2 (xcbm2, xcbm5x0)
- SCPU (x64scpu)
optional
- one icon per emulated media/emulator file format (not strictly required, system specific ways which do not exist yet must be used to register icons to the OS)
- sid
- d64
- g64
- tap
- crt
- t64
what formats do we need
- generally all icons should come as svg files. these can be natively used by "modern" desktops and UIs.
- additionally we will likely need various different fixed sizes (and perhaps color depths?) to support legacy things. these should come in png format (from which we can convert to whatever we really need)
TODO: find out whats supported exactly in linux
TODO: find out whats supported exactly in windows
MacOS | Unix (freedesktop) | Windows |
1024x1024 png | svg (guess) | 16x16 24x24 32x32 48x48 256x256 All above in 32bpp. 8bpp and 4bpp are optional for backwards compatibility Anything between 48-256 gets scaled by Windows Also note these are only 'app' icons, for toolbars, file managers etc more resolutions might be required, e.g. 24x24 is a common size used in menus in Windows 7 and 3rd party software.
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A simple icon size guide for Windows: (https://www.creativefreedom.co.uk/icon-designers-blog/windows-7-icon-sizes/ Creative Freedom UK article)
This Microsoft article is a little easier to read than the design guide below, and provides minimum recommendations which is 16x16, 24x24, 32x32, 48x48 and 256x256. Windows DevCenter article
The rules for Windows icons are a little complex, depending on what we intend to support, this article covers a lot of the artistic design considerations: Windows DevCenter article