Icons: Difference between revisions

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* one icon per emulated system/emulator. these will be used for the GTK3 (and perhaps SDL?) window icon, and also for the icon embedded in (windows-) .exe files
* one icon per emulated system/emulator. these will be used for the GTK3 (and perhaps SDL?) window icon, and also for the icon embedded in (windows-) .exe files
** VSID
** SID (vsid)
** C64 (x64, x64sc)
** C64 (x64, x64sc)
** VIC20 (xvic)
** VIC20 (xvic)
** DTV
** Plus4 (xplus4)
** PET
** DTV (x64dtv)
** CBM2
** PET (xpet)
** SCPU
** CBM2 (xcbm2, xcbm5x0)
** SCPU (x64scpu)


* one icon per emulated media/emulator file format
=== optional ===
 
* one icon per emulated media/emulator file format (not strictly required, system specific ways which do not exist yet must be used to register icons to the OS)
** sid
** sid
** d64
** d64

Revision as of 23:32, 30 August 2018

Purpose of this page: collect info on what kind of icons we need. seven volunteered to create them, but needs precise info first (obviously).

TODO: update this page with more tech info, once that is done it can be passed over to seven.

what icons do we need

  • one icon per emulated system/emulator. these will be used for the GTK3 (and perhaps SDL?) window icon, and also for the icon embedded in (windows-) .exe files
    • SID (vsid)
    • C64 (x64, x64sc)
    • VIC20 (xvic)
    • Plus4 (xplus4)
    • DTV (x64dtv)
    • PET (xpet)
    • CBM2 (xcbm2, xcbm5x0)
    • SCPU (x64scpu)

optional

  • one icon per emulated media/emulator file format (not strictly required, system specific ways which do not exist yet must be used to register icons to the OS)
    • sid
    • d64
    • g64
    • tap
    • crt
    • t64

what formats do we need

we will likely need various different sizes (and perhaps color depth?), to be listed here: