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| PLEASE NOTE: THIS IS '''NOT''' THE OFFICIAL BUGLIST. PLEASE USE THE BUGTRACKER. THIS LIST IS ONLY FOR MYSELF - AND MOST THINGS IN THIS LIST ARE SUBJECT TO BE MOVED INTO THE BUGTRACKER ASWELL SOONER OR LATER.
| | === Rendering === |
|
| |
|
| <pre>
| | * check and maybe also make chip specific: "AspectRatio", "TrueAspectRatio", "KeepAspectRatio" |
|
| |
|
| this is work in progress, if you want to help with this document send mail to
| | ==== call tree ==== |
| <groepaz@gmx.net>
| |
|
| |
|
| things that are needed:
| | normal rendering call sequence: |
|
| |
|
| - more examples of programs that do not work correctly | | * video/video-canvas.c:video_canvas_render |
| - small testcase programs that show a certain bug | | ** video/video-render.c:video_render_main (renderer main) |
| - small testcase routines that exploit a certain bug to detect an emulator
| |
| - confirmation wether programs listed here work (or not) on the real c-64, or
| |
| another emulator, or even a specific version of some emulator
| |
|
| |
|
| if you report a certain problem, please include the following info to make
| | YUV rendering call sequence: |
| maintaining this list easier:
| |
| - what program are we talking about? provide a weblink to the program, if
| |
| possible use csdb as a resource
| |
| - what emulators misbehave, which don't
| |
| - does it work on the real thing? if reporting wether it works on the real
| |
| thing (or not), also report what kind of c64 was used (model, kernal version
| |
| etc) - sometimes very old programs rely on old buggy kernal for example.
| |
| - if you are describing a generic problem, try to be as detailed as possible
| |
| to make it easier to find out what's the cause.
| |
|
| |
|
| please notice that list is NOT ment to only focus on vice. its just that:
| | * video/video-render.c:render_yuv_image (yuv renderer main) |
|
| |
|
| a) my main desktop is a linux box, so i am using vice most of the time
| | switching from/to fullscreen (alt-d): |
| b) vice seems to have the most bugs :) many of the problematic programs in
| |
| the list work fine in ccs, and even more in hoxs.
| |
|
| |
|
| so yes, ANY emulator bugs/problems are subject to be described in this list
| | * video/video-resources:set_fullscreen_enabled |
| (that is, stick to CCS, VICE and HOXS ... i dont think any other emus can | | ** video_chip_cap->fullscreen.enable (arch/unix/x11/fullscreen.c:fullscreen_enable) |
| compete yet)
| | *** arch/unix/x11/xrandr.c:xrandr_enable |
| | **** set_xrandr |
| | ***** FIXME: grab/ungrab mouse pointer |
| | **** arch/unix/x11/gnome/x11ui.c:x11ui_fullscreen |
|
| |
|
| thanks for contributions must go to:
| | ** video_chip_cap->fullscreen.statusbar (arch/unix/x11/fullscreen.c:fullscreen_statusbar) |
|
| |
|
| Fungus (some drive stuff)
| | setup: video_chip_cap set in: |
| assiduous (testing lots of stuff on the real thing, list of emu checks)
| | * arch/unix/x11/fullscreen.c:fullscreen_capability |
| iAN CooG (some more problematic programs, more testing)
| |
| GRG (confirming NTSC bugs)
| |
| Mason (more problematic programs)
| |
| Andreas Matthies (confirmed some vice bugs)
| |
| | |
| and last not least: various ppl at csdb for their comments on specific
| |
| programs.
| |
| | |
| -------------------------------------------------------------------------------
| |
| ==============================================================================
| |
| C64 Emulator Issues List v0.7, last updated 13/04/2010 (w) Groepaz/Hitmen
| |
| ==============================================================================
| |
| -------------------------------------------------------------------------------
| |
| | |
| Emulator Versions represented here:
| |
| | |
| - VICE v2.2 (last release)
| |
| - VICE v2.2.x(SVN) (current development version)
| |
| - HOXS64 v1.0.4.24 (OUTDATED - PLEASE TEST A RECENT (1.0.5.29) VERSION!)
| |
| - CCS64 v3.3 (OUTDATED - PLEASE TEST A RECENT (3.8) VERSION!)
| |
| | |
| Contents:
| |
| | |
| RULES OF THUMB
| |
| "official" buglists
| |
| | |
| Test Programs
| |
| System Checks
| |
| Programs that contain an Emulator Check
| |
| Programs that contain a Cartridge Check
| |
| Ideas
| |
|
| |
| C64 Emulation Issues
| |
| SID related
| |
| issues addressed by VICE x64sc
| |
| Cartridge related
| |
| NTSC related
| |
| things that aren't actual bugs that you should be aware of
| |
|
| |
| 1541 Emulation Issues
| |
| | |
| VICE GUI Issues
| |
| | |
| Appendix
| |
| NON WORKING PROGRAMS - NOT EMULATOR ISSUES
| |
| BUGGY PROGRAMS - NOT EMULATION ISSUES
| |
| WORKING PROGRAMS - EMULATOR ISSUES THAT HAVE BEEN FIXED
| |
| WORKING PROGRAMS - FALSE ALARM! SOMEONE FUCKED IT UP! =)
| |
| | |
| ==============================================================================
| |
| RULES OF THUMB
| |
| ==============================================================================
| |
| | |
| - always use d64, plain prg and t64 seem to be problematic
| |
| - always use true drive emulation
| |
| - switch virtual device traps off
| |
| - do not use more than one drive on the virtual drive chain
| |
| - set memory reset pattern to "normal". some (buggy) programs will not work if
| |
| eg the memory is cleared with all zeros
| |
| - use exact pal emulation (some color-mixing tricks will not work without)
| |
| - when using VICE, select resid-fp (some things do not work without)
| |
| - when using VICE, also try with x64sc (it is more accurate)
| |
| - first and foremost, always use the latest version of the emulator
| |
| - test without a cartridge
| |
| | |
| and the most important one: DO ALWAYS TEST ON THE REAL THING!
| |
| | |
| if testing on the real thing and reporting results, it would be great if you
| |
| could also the results of the <Box Check "Type"> program mentioned below
| |
| run on your reference C64.
| |
| | |
| - Amber Cow/Charged http://noname.c64.org/csdb/release/?id=4820
| |
| | |
| "The demo was coded on Vice 1.7 and made heavy use of its bugs. Hence it
| |
| crashes on a real C64 and bugs/flickers heavily on CCS64 and all versions of
| |
| VICE after 1.7... - LOL!!! Get the old VICE 1.7 on funet, if you want to see
| |
| the demo as it was intended."
| |
| | |
| ==============================================================================
| |
| "official" buglists
| |
| ==============================================================================
| |
| | |
| VICE team has a known bugs list: http://www.viceteam.org/plain/BUGS
| |
| VICE bug tracker: http://sourceforge.net/tracker/?group_id=223021&atid=1057617
| |
| ccs forum: http://www.computerbrains.com/ccs64/forum/viewforum.php?f=4
| |
| hoxs ?
| |
| | |
| ==============================================================================
| |
| Test Programs
| |
| ==============================================================================
| |
| | |
| since the move to sourceforge, and during the partial rewrite of x64 (which
| |
| is now x64sc), a lot of test programs have been collected and/or written:
| |
| | |
| https://vice-emu.svn.sourceforge.net/svnroot/vice-emu/testprogs/
| |
| | |
| additionally, the following programs are known that do more or less
| |
| specialized hardware tests:
| |
| | |
| ------------------------------------------------------------------------------
| |
| System Checks
| |
| ------------------------------------------------------------------------------
| |
| | |
| Y - works as expected, N - does not give expected result(s)
| |
| | |
| CCS VICE VICE Hoxs64
| |
| 3.8 2.2 2.2.x(SVN) v1.0.4.24
| |
| x64 x64sc
| |
| Box Check "Type" Y *1) Y *2) Y N *3)
| |
| | |
| *1) gives typical breadbox, C64 DL 6569 6526 6526
| |
| | |
| *2) gives typical breadbox, C64 DL 6569 6526 6526; SID model affects detected
| |
| SID if reSID-fp is used
| |
| | |
| *3) although hoxs tries to modell a c64c with new SID, "old" CIAs are emulated
| |
| - this is odd to say at least, and considering how anal the creator is
| |
| about it being a c64c, it is considered a bug here.
| |
| | |
| Links:
| |
| | |
| Box Check "Type" http://noname.c64.org/csdb/release/?id=89406
| |
| | |
| ------------------------------------------------------------------------------
| |
| Programs that contain an Emulator Check
| |
| ------------------------------------------------------------------------------
| |
| | |
| Y - test passed, N - emu detected
| |
| | |
| CCS VICE VICE Hoxs64
| |
| 3.3 2.2 2.2.x(SVN) v1.0.5.29
| |
| x64 x64sc
| |
| Cucumber Juice 2 Y Y Y Y
| |
| Deus Ex Machina Y Y Y Y
| |
| Demus Interruptus Y Y Y Y
| |
| +h Emu-Fuxx0r v1 N N Y Y
| |
| +h Emu-Fuxx0r v2 Y N Y Y
| |
| Waveform Composer Y Y *1) Y *1) Y
| |
| Aurora 90% N Y Y Y
| |
| Krestage 3 Y Y Y Y
| |
| Box Check "Sprite A" N N Y Y
| |
| | |
| *1) needs reSID-fp
| |
| | |
| - [ccs] Aurora90%:
| |
|
| |
| "i write into unused bits in $01, and measure how long it takes to loose the
| |
| info emus either dont take that bit at all, or keep it forever while real
| |
| thing accepts bits, and loose value after some time"
| |
|
| |
| (Works in Hoxs64 v1.0.4.24+, Works in Vice 2.2+ with resid-fp)
| |
| | |
| Links:
| |
| | |
| Waveform Composer http://dekadence64.org/wavecomposer.prg
| |
| Box Check "Sprite A" http://noname.c64.org/csdb/release/?id=88933
| |
| | |
| ------------------------------------------------------------------------------
| |
| Programs that contain a Cartridge Check
| |
| ------------------------------------------------------------------------------
| |
| | |
| Y - test passed, N - cartridge (wrongly) detected
| |
| | |
| CCS VICE VICE Hoxs64
| |
| 3.3 2.2 2.2.x(SVN) v1.0.4.24
| |
| x64 x64sc
| |
| Typical/Beyond Force ? Y(*1) Y(*1) N
| |
| | |
| *1) Needs special RAM init pattern. Choose "First byte: 255" to make it work in
| |
| VICE.
| |
| | |
| - [hoxs] Typical/Beyond Force http://noname.c64.org/csdb/release/?id=4136
| |
| | |
| the cartridge check (first file) seems to fail on vice, it gets a bit further
| |
| in hoxs but also craps out :)
| |
| | |
| "IIRC Typical upscroller reads some $de00/$df00 byte every frame after calling
| |
| the music routine, and if it gets the same byte back multiple times (16? 32?)
| |
| it crashes the demo. I think some part which didn't work correctly with some
| |
| cartridge, or maybe I did that just to piss people off :)
| |
| | |
| org $4145
| |
| | |
| LDA $DF00
| |
| .cmp
| |
| CMP #$00
| |
| BEQ .same
| |
| STA .cmp+1
| |
| LDA #$F0
| |
| STA $4251
| |
| .x
| |
| RTS
| |
| .same
| |
| INC $4251
| |
| BNE .x
| |
| | |
| I think I should add my comment after Hoxs64 failed it:
| |
| (Now I'm wondering if Typical works on all C64s or not!)"
| |
| | |
| Rubi: Needs special RAM init pattern. Choose "First byte: 255" to make it work
| |
| in VICE. This "cartridge check" will also fail on real C64 with the memory init
| |
| pattern that VICE uses by default. CPU reading from disconnected memory at
| |
| $DF00 will get the values from the VIC-II reading on Phi1. This is graphic data
| |
| for most the time (depending on the cycle) and can be the same value for 16
| |
| times or more so this "cartridge check" is crap.
| |
| | |
| ------------------------------------------------------------------------------
| |
| Ideas
| |
| ------------------------------------------------------------------------------
| |
| | |
| "Is it fair to use the 1541 as EMU faxxor? It's very simple to set up some
| |
| drive code that would rely on the analogue properties of the serial cable,
| |
| which would be tricky to emulate. It's all a very simple test which I
| |
| implemented some years ago. Simply generate a square waveform from the drive
| |
| to the C64 in f.e. 1KHz. Sample this waveform on the C64 in a much higher
| |
| frequency. In a pure digital world (Emulator) you would count equally many
| |
| zeros as ones but in the real world this number will differ greatly due to the
| |
| CMOS logic levels and charge times."
| |
| | |
| (TESTCASE WANTED)
| |
| | |
| ==============================================================================
| |
| C64 Emulation Issues
| |
| ==============================================================================
| |
| | |
| *** [vice] NMI timing is wrong when NMI interrupts an IRQ
| |
| | |
| "A bug I discovered in VICE when I coded on The Wild Bunch was that the timing
| |
| when an NMI interrupts an IRQ setup was incorrect. IIRC it was 4 cycles too
| |
| much in comparison to the real thing. All I remember was that I had to take
| |
| special precautions to old CIA, new CIA and VICE CIA. I'll try setup a test
| |
| case someday or if somebody else cares to look at it."
| |
| | |
| (TESTCASE NEEDED!)
| |
| | |
| *** crash/hang for no appearent reason
| |
| | |
| - [ccs] Intoxication http://noname.c64.org/csdb/release/?id=4431
| |
| | |
| A: Fails on the title screen in CCS64. Works on the real C64, in Hoxs64 and
| |
| VICE.
| |
| | |
| *** other strange behaviour
| |
| | |
| - [vice] Ultima IV Gold http://noname.c64.org/csdb/release/?id=39893
| |
| | |
| "The IFFL scanner sometimes hangs when you flip 1541 disks in VICE"
| |
| | |
| "Please note that I have not done extensive testing on real hardware. I've
| |
| never experienced a hang on real hardware, but while I have tested in VICE
| |
| hundreds of times, I've only tested on real 1541s a dozen or so times. However,
| |
| I've never managed to reproduce the bug while I have breakpoints set in VICE,
| |
| which is mysterious..."
| |
| | |
| (TESTCASE NEEDED!)
| |
| | |
| *** [vice] problem with keyboard emulation
| |
| | |
| - [vice 2.2] AB/Zap http://noname.c64.org/csdb/release/?id=17634
| |
| | |
| A: works with VICE v2.2.x(SVN) (r22447)
| |
| | |
| "In part 2 (the one with Drago's Porsche picture) the space detection works
| |
| badly (not at all in VICE). Simply pop into the monitor and continue from
| |
| $139c to go on."
| |
| | |
| "abo: There is a single raster interrupt from line 0 to line 305 each frame.
| |
| Within the remaining lines space is checked by the main loop. The problem is
| |
| that the irq terminates by calling $ea31. This routine consumes much more time
| |
| if some key is pressed, so the irq extends to line 15 - just to be reentered.
| |
| So effectively main loop is not executed if any key is pressed.
| |
| | |
| This means one has to press space exactly in the moment main loop is executed
| |
| in the last 8 lines of a frame. No wonder space detection works badly.
| |
| | |
| It does not work in VICE because keystrokes are only distributed randomly up to
| |
| 16383 cycles starting from line 0. I will raise this limit to 312*63-1=19655
| |
| cycles in post 1.22 releases, so this demo will "work" like on the real thing
| |
| then.
| |
| | |
| The proper fix for the demo is to jump to $ea81 instead of $ea31 to exit
| |
| interrupt as the main loop directly checks $dc01 and thus does not need any
| |
| lengthy keyboard scan."
| |
| | |
| - [vice] Krestology
| |
| VIC-II shows wrong colors when switching from hires background to idle
| |
| with borders open.
| |
|
| |
| (NEED INFO)
| |
| | |
| - [vice, ccs, hoxs] http://c64tapes.org/taps/Spectipede_1006.zip
| |
| Tracker: https://sourceforge.net/tracker/?func=detail&aid=2110948&group_id=223021&atid=1057617
| |
| | |
| Wrong emulation of illegal opcode ANE (aka XAA) makes some Mastertronic
| |
| tape loader fail.
| |
|
| |
| (MORE TESTCASES WANTED)
| |
| | |
| - [vice 2.2] CIA TOD counts incorrectly, and 50/60hz bit is ignored
| |
| | |
| 10 ? chr$(147): c=56320
| |
| 20 t=c+8: s=c+9: m=c+10: h=c+11: b=c+14
| |
| 30 poke b,peek(b) and 127: gosub 100
| |
| 40 poke b,peek(b) or 128: gosub 100
| |
| 50 end
| |
| 100 poke h,0:poke m,0:poke s,0:poke t,0
| |
| 110 for i=1 to 9350: nexti
| |
| 120 rh=peek(h): rm=peek(m)
| |
| 130 rs=peek(s): rt=peek(t)
| |
| 140 rs=int(rs/16)*10+rs-int(rs/16)*16
| |
| 150 ? str$(rs)":"right$(str$(rt),1)
| |
| 160 return
| |
| | |
| correct output:
| |
| | |
| PAL: 12:5 - 15:1
| |
| NTSC: 14:6 - 17:6
| |
| | |
| (TODO: rewrite testcase in ML for better accuracy)
| |
| | |
| nojoopa: Fixed/improved in r22472, but needs a better test.
| |
| | |
| -------------------------------------------------------------------------------
| |
| SID related
| |
| -------------------------------------------------------------------------------
| |
| | |
| - [ccs] Demo IV http://noname.c64.org/csdb/release/?id=30802
| |
| | |
| the last part flickers
| |
| | |
| "A: And so it does on the real thing, however the flickers are much less
| |
| frequent and perfectly predictable. They occur 3 times per tune duration - at
| |
| the very beginning, then 8 seconds into the tune, and the third one occurs when
| |
| the melody sees a rapid change. In VICE, the flickers are very frequent and
| |
| they cause the tune to restart at times."
| |
| | |
| "Yet another emulator that can't handle Demo IV properly: CCS64. Flickers madly
| |
| and the music is prone to restarting."
| |
| | |
| (Works in Hoxs64 v1.0.4.24+, Works in v2.2.x(SVN) if resid-fp is selected)
| |
| | |
| - [ccs] pico/sounddemon http://noname.c64.org/csdb/release/?id=17603
| |
| | |
| "SounDemons noise waveform hacks does not work in emus too, since they don't
| |
| emulate the aspect of the SID used here"
| |
| | |
| "CCS64 can't playback the waveforms as intended (although it passes the
| |
| emulator check in Waveform Composer), but did you check with Hoxs64? Numerous
| |
| fixes were made to it in the past to ensure that these waveforms are handled
| |
| properly."
| |
| | |
| (Works in VICE 2.2+ if resid-fp is selected.)
| |
| | |
| -------------------------------------------------------------------------------
| |
| issues addressed by VICE x64sc
| |
| -------------------------------------------------------------------------------
| |
| | |
| nojoopa: To clarify... these will never be emulated in the regular x64,
| |
| unless we end up replacing x64 with x64sc.
| |
| | |
| *** [vice (x64), ccs] inline gfx data changes are not emulated
| |
| | |
| https://vice-emu.svn.sourceforge.net/svnroot/vice-emu/testprogs/VICII/gfxfetch/
| |
| | |
| "Simple test for support of in-line graphic _data_ changes.
| |
| Check for horizontal splits.
| |
| | |
| Does not work in VICE 2.2 (x64) or CCS V3.2.
| |
| | |
| Should probably set $d800 too, but I leave that as an exercise. :)
| |
| .C:c000 78 SEI
| |
| .C:c001 A9 1F LDA #$1F
| |
| .C:c003 8D 18 D0 STA $D018
| |
| .C:c006 A2 00 LDX #$00
| |
| .C:c008 8A TXA
| |
| .C:c009 9D 00 04 STA $0400,X
| |
| .C:c00c E8 INX
| |
| .C:c00d D0 FA BNE $C009
| |
| .C:c00f AD 01 38 LDA $3801
| |
| .C:c012 49 FF EOR #$FF
| |
| .C:c014 8D 01 38 STA $3801
| |
| .C:c017 EA NOP
| |
| .C:c018 EA NOP
| |
| .C:c019 4C 0F C0 JMP $C00F"
| |
| | |
| (Works in Hoxs V1.0.4.15, Works in VICE 2.2.x(SVN) x64sc)
| |
| | |
| *** [vice (x64), ccs] The VIC-II implementation lacks cycle exact sprite collision support
| |
| | |
| (Works in VICE 2.2.x(SVN) x64sc)
| |
| | |
| -------------------------------------------------------------------------------
| |
| Cartridge related
| |
| -------------------------------------------------------------------------------
| |
| | |
| *** [vice] AR/RR cartridge freeze/restart issues
| |
| | |
| insert ar, freeze, restart , unfreeze a few times. vice will randomly jam. it
| |
| will fuck up eventually, and you have to actually close vice and reexecute vice
| |
| to make it work again
| |
| | |
| GPZ: seems to work in VICE v2.2.x(SVN) with AR and RR
| |
| | |
| *** [vice] Freeze is always triggered at same rasterline
| |
| | |
| - Turrican http://noname.c64.org/csdb/release/?id=35705
| |
| Tracker: https://sourceforge.net/tracker/?func=detail&aid=2459243&group_id=223021&atid=1057617
| |
| | |
| "The Freeze function with the Action Replay does not function yet as at the
| |
| real C64. Example: With the freezen of game with Splitscreen (Turrican), th
| |
| e VICE always freezt with the lowest grid line. This not possibly makes a c
| |
| hanging, with the text editor of the Freezemenu, the playing field."
| |
| | |
| GPZ: confirmed, freeze events should probably randomly distributed over a frame
| |
| just like keyboard events
| |
| | |
| *** [vice] RR cartridge incomplete emulation (flash jumper, should use flash040)
| |
| | |
| - Crypt Game Cartridge http://noname.c64.org/csdb/release/?id=51254
| |
| | |
| *** [vice] Capture
| |
| | |
| Disabling Cart/Exit to Basic does not work
| |
| | |
| *** [vice] Freeze Machine
| |
| | |
| Fastloader does not work, several other weird things happen
| |
| | |
| *** [vice] Magic Formel
| |
| | |
| accessing any of the "extra ROM" features does not work
| |
| | |
| *** [vice] Attaching V4.1 IDE64 ROM image fails in WinVICE
| |
| | |
| Tracker: https://sourceforge.net/tracker/?func=detail&aid=2466527&group_id=223021&atid=1057617
| |
|
| |
| (TESTCASE NEEDED)
| |
|
| |
| *** [vice] Digimax driver improperly combines samples to mono
| |
| | |
| Tracker: https://sourceforge.net/tracker/?func=detail&aid=2483496&group_id=223021&atid=1057617
| |
|
| |
| (TESTCASE NEEDED)
| |
| | |
| *** [vice] JAM at $9243 Stationfall + REU (file attached at tracker)
| |
| | |
| Tracker: https://sourceforge.net/tracker/?func=detail&aid=2828706&group_id=223021&atid=1057617
| |
| | |
| nojoopa: JAMs with 2.2.1ish but not with current trunk. Must have been that DMA
| |
| -to-REU-regs thing.
| |
| | |
| *** [vice 2.2] ISEPIC
| |
| | |
| - switch does not work as expected
| |
| | |
| GPZ: partially fixed in trunk. still something wrong it seems :(
| |
| | |
| -------------------------------------------------------------------------------
| |
| NTSC related
| |
| -------------------------------------------------------------------------------
| |
| | |
| *** [vice 1.21] Borders have wrong dimensions in NTSC mode
| |
| | |
| should be ? lines in top- and ? lines in bottom border
| |
| | |
| (NEED INFO)
| |
| | |
| "NTSC should have at LEAST 8 more lines visible in bottom border, and about 6
| |
| or 7 in the top"
| |
| | |
| "Here on my real ntsc c64 the right border has 8 more pixels to display raster
| |
| colors and siderborder sprites.
| |
| | |
| PAL Vice emulation displays 384 pixels width.
| |
| So, correct NTSC vice emulation would be 392 pixels width.
| |
| | |
| The reason for the extra 8 pixels is ntsc being 65 cycles ?
| |
| | |
| -------------------------------------------------------------------------------
| |
| things that aren't actual bugs that you should be aware of:
| |
| -------------------------------------------------------------------------------
| |
| | |
| *** [vice 2.1] missing feature: lightpen emulation (yes not a bug)
| |
| | |
| nojoopa: Added in 2.2, but currently (r22442) disabled for x64sc
| |
| | |
| *** [vice] emulator system state is always the same when starting
| |
| | |
| various methods of randomzing data will fail on vice (ie, always give the same
| |
| result) when using the autostart feature.
| |
| | |
| *** [ccs] strange problematic patched kernal (?)
| |
| | |
| "I've been made aware of a significant CCS64 flaw. Namely it comes packaged
| |
| with Kernal Revision 2. However iAN CooG claimed to have checked "Leftovers/
| |
| Shadi Software" with Kernal Rev2 in CCS64 and wrote here that the intro part
| |
| was all black, while it's blue with the Kernal that CCS64 comes with. Could it
| |
| be that there are different Rev2 Kernals around?"
| |
| | |
| "CCS always has a PATCHED rev2, which load $0286 instead of $d021 during jsr
| |
| $e544. An ugly hybrid I never understood why not simply replace it with a rev3.
| |
| I tried with a real rev2, I have something like 40 different kernal roms in
| |
| CCS\ROMS\ dir to make tests with ;)"
| |
| | |
| | |
| Audio:
| |
| -------------------------------------------------------------------------------
| |
| | |
| *** [vice 2.1] audio/video timing problems due to audio buffering
| |
| | |
| - 15 Years Oxyron Party - Invitation http://noname.c64.org/csdb/release/?id=45690
| |
|
| |
| "Audio buffering is a requirement for any software based audio playback. The
| |
| option is there to set the buffer to a lower value for those with fast
| |
| machines, which makes the problem less apparent. Impossible to work around."
| |
| | |
| "still there is no option to set it below 100msec. And that's still quite a
| |
| lot! why not allow 50msec? or 20msec (== 1 frame). My pc wouldnt be bothered
| |
| by it."
| |
| | |
| "For windows there are ASIO or WDM drivers for many soundcards that will allow
| |
| near realtime audio (a couple of milliseconds or less in latency).
| |
| A selectable buffered video to match the lag of the audio could be useful for
| |
| watching timed demos."
| |
| | |
| "Simply delay the video update to be in sync with the audio..."
| |
| | |
| A: this has drastically improved in 2.2, much smaller buffers (and thus less
| |
| latency) can be used now.
| |
| | |
| Video:
| |
| -------------------------------------------------------------------------------
| |
| | |
| *** [vice,ccs] palette has "wrong colors"
| |
| | |
| this is often complained about, but it is _not_ a bug. read peptos research
| |
| page to understand how vic color generation works
| |
| (http://www.pepto.de/projects/colorvic/)
| |
| | |
| the essence is, that there are infinite "correct" palettes. wether the palette
| |
| matches what you know from your c64 depends on many factors, like your c64,
| |
| your monitor, the operating system you use on your pc, and your pc monitor.
| |
| | |
| what you have to do to get the most "accurate" colors is enabling "exact pal
| |
| emulation" in the emulator, and then tweak the various parameters until you are
| |
| satisfied with the result. this is basically the same as tweaking the various
| |
| knobs at your monitor of your C64.
| |
| | |
| (Works if "PAL emulation" or equivalent color generation is active)
| |
| | |
| *** [vice 1.21] PAL Emulation does not emulate horizontal Chroma "bleeding" correctly
| |
| | |
| - Vandalism News #36 Dialogue 3 http://noname.c64.org/csdb/release/?id=46312
| |
|
| |
| "...Another piece of evidence of the malfunctioning Vice emulator. Here two
| |
| different shades of purple color appear differentiated (different in general)
| |
| on a real C64/c128 connected to a typical television generating a nice gaussian
| |
| blur to the picture (built in CRT feature??)
| |
| | |
| Now why is it that people seem to have forgot to implement that? (Not the
| |
| gaussian thing), but what the different colors look like if they are started on
| |
| a different y-position and with this type of pattern drawn??"
| |
| | |
| (Works in VICE v2.2+)
| |
| | |
| - Play With Colors 1/Wrath Designs http://noname.c64.org/csdb/release/?id=50555
| |
|
| |
| "The reason why I never liked the emulators was (and unfortunately up to this
| |
| date) still is the fact that the colors are not 100% emulated. When drawing a
| |
| field 121212 and 212121 made a great difference on a normal television and
| |
| computermonitor. On the emulator with the PAL-emulation activated there is
| |
| still no difference which is a shame. Fix it!"
| |
| | |
| A: much improved since the new exact PAL emulation.
| |
| | |
| (Works in VICE v2.2+)
| |
| | |
| *** [vice, ccs] "missing thing in the emulation, is CRT phosphor emulation also"
| |
| | |
| *** [vice] missing feature: NTSC emulation
| |
| | |
| Tracker: https://sourceforge.net/tracker/?func=detail&aid=2911887&group_id=223021&atid=1057617
| |
| | |
| A: proper NTSC emulation is in the making, see the link below.
| |
| | |
| *** [vice] "wrong picture size/dimensions"
| |
| | |
| - [vice] Darwin/The Dreams http://noname.c64.org/csdb/release/?id=12732
| |
| | |
| "Where CCS fails Vice goes like a charm, and the digi part works fine. :)
| |
| The only pitiful thing is that Vice renders only 272 pixels on Y axis (instead
| |
| of 282 rendered by CCS) so on the last part the lower border scroller seems
| |
| going too far under the screen."
| |
| | |
| nojoopa: VICE "Full" border mode shows 293 lines, showing the scroller (almost)
| |
| completely.
| |
| | |
| There is an ongoing effort to improve the video output much further, have a
| |
| peek at http://hitmen.c02.at/temp/palstuff/
| |
| | |
| ==============================================================================
| |
| 1541 Emulation Issues
| |
| ==============================================================================
| |
| | |
| *** [vice 1.21] gcr stream wraparound bug
| |
| | |
| drive emulation can not handle a sync mark that is located on the track
| |
| wraparound (ie starts at the end of a track and continues at the beginning)
| |
| | |
| *** [vice,ccs] unidentified problems with protected disks
| |
| | |
| - DarkStar BBS V3.1 http://noname.c64.org/csdb/release/?id=47911
| |
| | |
| The protection (STAGGER TRAX 64) is imagable by mnib but vice or ccs64 won't
| |
| run it.
| |
| | |
| *** [vice 2.1] JAM with protected games
| |
| | |
| - Grand Monster Slam
| |
| - Turrican 2
| |
| Tracker: https://sourceforge.net/tracker/?func=detail&aid=2789689&group_id=223021&atid=1057617
| |
| | |
| (TESTCASES NEEDED!)
| |
| | |
| - [vice 2.0] "The Toy Shop" by Broderbund
| |
| Tracker: https://sourceforge.net/tracker/?func=detail&aid=2371598&group_id=223021&atid=1057617
| |
|
| |
| "Trying to start an original The Toy Shop-Copy from a G64 freezes the emulator.
| |
| When I try to print, WinVICE quits (with a segfault) and tells me:
| |
| An unexpected error occured. Received signal 11()."
| |
| | |
| (TESTCASE NEEDED!)
| |
| | |
| *** [vice] serial timing latency is not implemented. (1 cycle per foot of cable or so).
| |
| | |
| (NEED INFO)
| |
| | |
| *** [vice] "1571 has extra delay on on reading sync inside the drive,
| |
| | |
| "you cannot use BVC in 2mhz mode!"
| |
| | |
| (NEED INFO)
| |
| | |
| *** [vice] "clk has one cycle extra delay or so also in 1541 when data also changes... (or something)"
| |
| | |
| (NEED INFO)
| |
| | |
| *** [vice 1.21] Exos V3 loader doesn't work in C64 emulation + 1541 in Vice-1.21
| |
| | |
| Confirmed, Exosv3 works only with 1541-II
| |
| | |
| GPZ: works fine in VICE 2.2 (even with 1541)
| |
| | |
| ==============================================================================
| |
| VICE GUI Issues
| |
| ==============================================================================
| |
| | |
| The following are not "emulation bugs" per se, but the remaining few things
| |
| from the official buglist that did not fit into any of the sections above.
| |
| | |
| from BUGS:
| |
| ----------
| |
| | |
| - Xaw UI context popup menu for drive attach is broken if more than
| |
| two drives are active.
| |
| | |
| - Screenshots with activated PAL emulation do not deliver the expected
| |
| (blurry) result.
| |
| | |
| - When a key which is shifted on the real machine but unshifted on the
| |
| PC or Unix keyboard you are using is pressed, the virtual shift is
| |
| pressed together (i.e. at the same clock cycle) with the main key;
| |
| this could not work with some keyboard routines. If you have to
| |
| use the function keys, press the (real) shift key manually (e.g. F2
| |
| = Shift + F1, F4 = Shift + F3 and so on); this also works with other
| |
| keys.
| |
| | |
| - Using X11 XAW it is not possible to enter the disk name in the
| |
| create empty disc image dialog.
| |
| | |
| - In the win32 port keyboard input can be garbled after issuing a
| |
| reset on CPU JAM.
| |
| | |
| - Commandline `-logfile SOME/FILE.log' fails to record logs to
| |
| `SOME/FILE.log' when resources are loaded via menu (load settings).
| |
| | |
| other:
| |
| ------
| |
| | |
| - "Also in WinVICE, "always on top" doesn't work when swiched on at boot.
| |
| Frankly, I'm amazed that this isn't the 'known bugs' list already"
| |
| | |
| - [vice] CIA timer continue counting in monitor mode
| |
| Tracker: https://sourceforge.net/tracker/?func=detail&aid=2792000&group_id=223021&atid=1057617
| |
| https://sourceforge.net/tracker/?func=detail&aid=2968872&group_id=223021&atid=1057617
| |
| | |
| - [vice] Cartridge Resource initialization misses some sanity checks
| |
| Tracker: https://sourceforge.net/tracker/?func=detail&aid=3001422&group_id=223021&atid=1057617
| |
| | |
| ##############################################################################
| |
| ==============================================================================
| |
| ---------------------- CUT HERE, REST IS OLD STUFF ---------------------------
| |
| ------------------------------------------------------------------------------
| |
| | |
| ------------------------------------------------------------------------------
| |
| ==============================================================================
| |
| Appendix
| |
| ==============================================================================
| |
| ------------------------------------------------------------------------------
| |
| | |
| ==============================================================================
| |
| NON WORKING PROGRAMS - NOT EMULATOR ISSUES
| |
| ==============================================================================
| |
| | |
| i just collect those here to post them somewhere else later so the entries in
| |
| csdb can get fixed:
| |
| | |
| - Zamzara/RSI http://noname.c64.org/csdb/release/?id=19658
| |
| | |
| A: It shows the same behaviour on a real thing, so it's not a bug in the emulator.
| |
| | |
| ... now fixed in csdb!
| |
| | |
| - [vice] Lifeboat/Dover Dodge http://noname.c64.org/csdb/release/?id=42776
| |
| | |
| "crashes on both VICE/CCS after pressing the key..."
| |
| | |
| A: Corrupt, it doesn't work on a real C64 either.
| |
| | |
| - [vice] Violator +4/X-Ray http://noname.c64.org/csdb/release/?id=42716
| |
| | |
| "Not working in VICE, No option now to test it on real c64"
| |
| | |
| A: The same behaviour on a real thing.
| |
| | |
| - [vice] Coop/Spench, The Sixth Sense http://noname.c64.org/csdb/release/?id=41267
| |
| | |
| "Not working in VICE or CCS64"
| |
| crashes shortly after run in vice 1.20
| |
| | |
| A: Doesn't work on a real thing either.
| |
| | |
| - [vice] Compressor V1/AFL http://noname.c64.org/csdb/release/?id=31542
| |
| | |
| crashes after intro (syntax error?)
| |
| | |
| A: The same error on a real thing - not an emulator issue.
| |
| | |
| - [vice 1.20] The Movie Writer V1.2 http://noname.c64.org/csdb/release/index.php?id=33771
| |
| | |
| "directory routine doesn't seem to work in vice1.20"
| |
| | |
| A: Neither does it on a real C64.
| |
| | |
| *** [Vice, CCS, HOXS] Die Donnernde Kataun/Abyss http://noname.c64.org/csdb/release/?id=2396
| |
| | |
| "irq does not trigger correctly.
| |
| Patching it like this will do:
| |
| | |
| 0873 20 D4 08 JSR $08D4
| |
| | |
| 08D4 8D 1A D0 STA $D01A
| |
| 08D7 8D 19 D0 STA $D019
| |
| 08DA A9 1B LDA #$1B
| |
| 08DC 8D 11 D0 STA $D011
| |
| 08DF 60 RTS"
| |
| | |
| "A: It fails on the real thing, too."
| |
| | |
| unpatched version works in vice1.22
| |
| | |
| - [vice] Nobby the Aardvark +6/RSI http://noname.c64.org/csdb/release/?id=48068
| |
| | |
| "Loader crashes on VICE 1.21, both with 1541 and 1541-II."
| |
| | |
| "A: Doesn't load on the real thing (1541-II), either."
| |
| | |
| - [vice] A New Type/Alloy Graphic Design http://noname.c64.org/csdb/release/index.php?id=23182
| |
| | |
| "does not seem to work in either vice or ccs (pressing space in the first part does nothing)"
| |
| | |
| "A: And it does nothing on the real C64, for that matter."
| |
| | |
| - [vice] Sailing/Popeye http://noname.c64.org/csdb/release/?id=21902
| |
| | |
| "Messed up graphics after the intro (atleast in vice), bad file?"
| |
| | |
| "A: The same garbage rendered by the real VIC."
| |
| | |
| - [vice 1.20] Mad Springs +2/The Ruling Company+The Blasters Incorporated http://noname.c64.org/csdb/release/?id=38408
| |
| | |
| graphic in the crack intro is messed up
| |
| | |
| "A: Not an emulator fault, it's the same on the real thing."
| |
| | |
| - [vice] The Plague http://noname.c64.org/csdb/release/?id=9524
| |
| | |
| crashes after some parts
| |
| | |
| "Collision Pt: Really nice picture (FLI) of a red car. The highlite of the demo. 1x1 hires dycp and tune
| |
| _Loader Pt: Picture, No Music
| |
| | |
| Pt: The parts failed to work on Vice :(
| |
| | |
| Pt: 0F (Load direct from Dir).
| |
| Hires sprite dycp over Bitmap logo in upper screen area. Large char scroller in lower screen area
| |
| _Loader Pt: Good picture of Judge Dread.
| |
| Pt: Good looking swinging logo, 3 1x1 DYCP and a really nice tune :)
| |
| _Loader Pt: Picture, better than Loader pt 4 picture
| |
| Pt: Flashing hires image of 2 people, followed by the real Pt
| |
| | |
| Restire FAILED TO WORK TO EXIT PT (on Vice) -?-
| |
| | |
| (Load part 0H direct from Dir)
| |
| Part 0H - Last Pt: Good logo with some rasters inside it."
| |
| | |
| "It is possible to load the parts separately. The part after the "Really nice picture (FLI) of a
| |
| red car" won't work if you start the demo from the very beginning, or "0A", or "0B". It will work,
| |
| however, provided you start the demo from the "0C" file (which is the part preceding the troublesome
| |
| one) or load the part directly ("0D"). The same quirk occurs on the real thing.
| |
| | |
| As for the "Restire" key failing to work in the part 0H, it does work if you press any other key beforehand.
| |
| For instance, press space and "Page Up" (Restore) subsequently to exit the part. This is how it works on
| |
| the real thing too - the problem lies in the code, not in the emulation."
| |
| | |
| - [vice] Beyond Dark Castle
| |
| http://noname.c64.org/csdb/release/?id=51001
| |
| http://noname.c64.org/csdb/release/?id=51002
| |
| Rubi: Crashes on real C64 and even in Hoxs-1.0.4.24 and CCS3.3 if you select "normal" load.
| |
|
| |
| "I got problems running these 2 versions of Beyond Dark Castle. After
| |
| typing in the doc-check (FBR in the FBR version or just Enter in the
| |
| NEC version) it loads a bit and then just writes ready on the
| |
| commodore screen.
| |
| | |
| It works perfect in CCS. Tried it both on 1.20 and 1.21."
| |
| | |
| ==============================================================================
| |
| BUGGY PROGRAMS - NOT EMULATION ISSUES
| |
| ==============================================================================
| |
| | |
| - Comic Art 9/Mayhem http://noname.c64.org/csdb/release/?id=38695
| |
| | |
| Main file crashes in Vice 1.19/1.20, works in CCS64 V3.0 Beta 1.7
| |
| | |
| "A: As a matter of fact, it's CCS64 that's inaccurate in this case - the collection crashes
| |
| on a real C64 in the same way as in VICE and Hoxs64."
| |
| | |
| "Actually not an emu issue but it's only a fault on the cruncher used, which expects all
| |
| the mem filled with zeroes(!!)
| |
| Fill the memory with zeroes yourself, or set the memory fill pattern to all zeroes and it
| |
| will work everywhere. Easy to patch :)
| |
| | |
| In CCS works because the mem fill pattern is REVERSED (00 instead of ff and viceversa).
| |
| Fill the mem with ff's and you'll see it failing on ccs too."
| |
| | |
| - Leftovers/Shadi Software http://noname.c64.org/csdb/release/?id=22677
| |
| | |
| "The intro part has light blue background where it should be black. (atleast in VICE)"
| |
| | |
| "A: It's light blue in Hoxs64, CCS64, and on the real thing. Looks to me like a bug in the
| |
| code or a bad visual taste."
| |
| | |
| "This is probably a kernal revision issue. One of the things that differ is the color in
| |
| colorram after printing a #147 (CLR).
| |
| | |
| IIRC the different behaviours are:
| |
| - colorram set to 1 (white)
| |
| - colorram set to the contents of $d021
| |
| - colorram set to the contents of 646 (i.e cursor color)
| |
| | |
| A lot of older demos relied on the two last of these."
| |
| | |
| "Confirmed, kernal rev 2 in all 3 emulators and the part is in black"
| |
| | |
| - [vice] Alternate Reality/Mr. Zeropage http://noname.c64.org/csdb/release/?id=26135
| |
| | |
| hangs after the character selection/randomizing
| |
| | |
| "A: There's only 1 disk side to download, where are the others? Fails on the real thing too."
| |
| | |
| "No wonder it doesn't work, file "AA" has a bad sector with illegal link to 13/77 (as stated by 64copy)"
| |
| | |
| - [CCS] Rick Dangerous/Myth http://noname.c64.org/csdb/release/?id=20577 (does NOT work on real c64)
| |
| | |
| "Nope, it's not a bank switching issue. Looking at the code (as you've obviously done),
| |
| you can see that every memory configuration works, as long as I/O mem is switched on.
| |
| The bug is caused by the program switching off timer interrupts (lda #$7f sta $dc0d)
| |
| without acknowledging any pending timer interrupts (by doing e.g. lda $dc0d). Sometimes,
| |
| a timer interrupt has been triggered before they're switched off, and hence, as soon as
| |
| the interrupt flag is cleared, a timer interrupt occurs, which is never acknowledged."
| |
| | |
| "A: It doesn't work on the real thing, which was confirmed by j0x in the comments ("I did this because
| |
| I was curious why it didn't always work under Vice - or on the real thing, for that matter"). Again,
| |
| the fact it does work flawlessly in CCS64 suggests that an inaccuracy exists in this emulator."
| |
| | |
| "I found out that "Rick Dangerous/Myth" fails in CCS64 v3.3 with Kernal copied from Hoxs64, which suggests
| |
| that it's merely a Kernal revision issue. It should be noted that the game works solely with Kernal Rev2
| |
| and will fail in any emulator using Kernal Rev3."
| |
| | |
| - Brutal Blue/Orbs http://noname.c64.org/csdb/release/?id=41886
| |
| | |
| "Had some problems with the loader. I remember this working on an older version of Vice though."
| |
| | |
| "A: Doesn't work on the real thing, which indicates there was a problem with an older version of VICE."
| |
| | |
| "I just tested it, works in every emu only if you use exos v3, would be nice if someone can test it on
| |
| the real thing with that kernal rom."
| |
| | |
| "Definately bugged, the author must have coded and tested this under exos only(?)
| |
| This is the proof, it always fail to load the "Z.*" turboloader at $cd00
| |
| C248 A9 01 LDA #$01
| |
| C24A A8 TAY
| |
| C24B A2 08 LDX #$08
| |
| C24D 20 BA FF JSR $FFBA
| |
| C250 A9 03 LDA #$03
| |
| C252 A2 80 LDX #$80
| |
| C254 A0 C2 LDY #$C2
| |
| C256 20 BD FF JSR $FFBD
| |
| C259 20 D5 FF JSR $FFD5 << a=3 here, so does NOT load but verify
| |
| C25C A9 41 LDA #$41 apparently exos always loads, which is weird
| |
| C25E 8D FD 9F STA $9FFD
| |
| C261 A9 2E LDA #$2E
| |
| C263 8D FE 9F STA $9FFE
| |
| C266 A9 2A LDA #$2A
| |
| C268 8D FF 9F STA $9FFF
| |
| C26B 4C 00 CD JMP $CD00 << and here executes "random" code
| |
| | |
| lda #$00 before the jsr $ffd5 is enough (and mandatory)"
| |
| | |
| | |
| - [vice] Defcom/Jazzcat http://noname.c64.org/csdb/release/?id=29387
| |
| | |
| "Another one for the collection of weirdness. This one crash on Vice,
| |
| but works fine in CCS."
| |
| | |
| "Works in CCS and on the real thing but not in Vice."
| |
| | |
| "Almost the same issue as in Comic Art #9/Mayhem, decruncher relies on memory
| |
| contents and most probably filesize ($ae/$af contents after loading).
| |
| Patch the main file adding 16 zeroes at end and it always works.
| |
| Actually both this and Comic Art 9 will run unpatched if you reset after the
| |
| crash and reload them."
| |
| | |
| - never ending http://noname.c64.org/csdb/release/?id=36312
| |
| | |
| "I am not able to find any code that would load next part... are we sure that is meant to load the next part pressing space?
| |
| Plus I noticed this
| |
| 7600 A9 0F LDA #$0F
| |
| 7602 8D 18 D4 STA $D418
| |
| 7605 78 SEI
| |
| 7606 A9 35 LDA #$35
| |
| 7608 85 01 STA $01
| |
| 760A 20 10 E8 JSR $E810 ; play music
| |
| 760D A9 37 LDA #$37
| |
| 760F 85 01 STA $01
| |
| 7611 58 CLI
| |
| 7612 A2 00 LDX #$00 ;some delay loop
| |
| 7614 A0 F4 LDY #$F4
| |
| 7616 C8 INY
| |
| 7617 D0 FD BNE $7616
| |
| 7619 E8 INX
| |
| 761A D0 F8 BNE $7614
| |
| 761C 60 RTS ; never reaches here, irq happens during
| |
| ; previous loop
| |
| | |
| 7630 20 00 76 JSR $7600 ; calls previous routine but
| |
| 7633 4C 81 EA JMP $EA81 ; never reaches here, too
| |
| | |
| someting strange is happening here."
| |
| | |
| "(C:$7616) m 100
| |
| >C:0100 32 76 fc 88 37 a0 16 76 32 76 f7 88 37 a0 17 76 2v..7..v2v..7..v
| |
| >C:0110 32 76 f8 88 37 a0 16 76 32 76 f5 88 37 a1 17 76 2v..7..v2v..7..v
| |
| >C:0120 32 76 fb 89 37 a1 17 76 32 76 fe 82 37 a1 17 76 2v..7..v2v..7..v
| |
| >C:0130 32 76 f6 8a 37 a1 17 76 32 76 f5 8b 37 a1 17 76 2v..7..v2v..7..v
| |
| >C:0140 7d ea fc 3f 37 a1 17 76 32 76 f7 87 37 a0 16 76 }..?7..v2v..7..v
| |
| >C:0150 32 76 fb 89 37 a0 16 76 32 76 f5 88 37 a0 16 76 2v..7..v2v..7..v
| |
| >C:0160 32 76 ff 89 37 a0 17 76 32 76 fe 83 37 a0 17 76 2v..7..v2v..7..v
| |
| >C:0170 32 76 f5 8b 37 a0 17 76 32 76 fe 8b 37 a0 17 76 2v..7..v2v..7..v
| |
| >C:0180 32 76 fb 87 37 a0 17 76 32 76 f7 8c 37 a0 17 76 2v..7..v2v..7..v
| |
| >C:0190 32 76 f8 8e 37 a0 17 76 32 76 00 8f 37 a0 1a 76 2v..7..v2v..7..v
| |
| >C:01a0 32 76 00 8f 37 22 17 76 32 76 f6 8e 37 a0 17 76 2v..7".v2v..7..v
| |
| >C:01b0 32 76 f7 90 37 a0 16 76 32 76 fb 8f 37 a0 17 76 2v..7..v2v..7..v
| |
| >C:01c0 32 76 f7 90 37 a0 16 76 32 76 fa 8e 37 a0 16 76 2v..7..v2v..7..v
| |
| >C:01d0 32 76 f8 8e 37 a0 17 76 32 76 fb 8c 37 a0 17 76 2v..7..v2v..7..v
| |
| >C:01e0 32 76 fc 8c 37 a0 16 76 32 76 fa 7f 37 a0 16 76 2v..7..v2v..7..v
| |
| >C:01f0 32 76 f7 8a 37 a0 16 76 32 76 00 89 37 a0 1a 76 2v..7..v2v..7..v
| |
| | |
| \o/ ahrahr
| |
| Demo title makes some sense now :)"
| |
| | |
| - [vice] Invest-TRC&Blasters http://noname.c64.org/csdb/release/?id=50335
| |
| Rubi: A. reports that it doesn't work on real C64. So why is this in the emulator issue section?
| |
| | |
| For the list of bugreports for emulators. Invest works perfect on the
| |
| real c64 without any problems.
| |
| | |
| A: Doesn't work on the real thing nor in any emulator. I suspect a disk error,
| |
| as the drive head rattles before the program exits to BASIC.
| |
| | |
| - [vice] Quadra-Lazer http://noname.c64.org/csdb/release/?id=51005
| |
| Rubi: Needs special RAM init pattern. Choose "First byte: 255" to make it work in VICE.
| |
| | |
| "Just found this one which crashes on Vice, but works fine in CCS"
| |
| | |
| - [vice,ccs] Skull & Crossbones/Faces http://noname.c64.org/csdb/release/?id=51007
| |
| Rubi: Freezes on my real C64 too.
| |
| | |
| "the game freeze after the trainer screen on Vice
| |
| (or doesnt get that far in CCS). When running this on my real C64 then
| |
| it starts loading after the trainerscreen, but it doesnt do on Vice."
| |
| | |
| - [vice] Hollywood Poker Pro [pal/ntsc]/Hotline + International Network of Chaos http://noname.c64.org/csdb/release/?id=43460
| |
| Rubi: This is only reproducable if you have virtual device traps enabled and use Autostart feature.
| |
| The intro is buggy and would probably show the same beahviour on the real machine if you enter RUN in
| |
| the wrong moment (raster line 191). Rule of thumb: switch virtual device traps off would help.
| |
| | |
| "Although this game works on both PAL and NTSC computers, VICE has problems when in PAL
| |
| mode getting past the HTL/INC intro (which is PAL compatible and works okay in CCS64).
| |
| NTSC mode will get you farther in Vice. Due to the loading routine, this game may also
| |
| give some emulators problems."
| |
| | |
| - [CCS64] FlyingSharkPreview+-Ikari&FAC http://noname.c64.org/csdb/release/?id=21889
| |
| Rubi: Needs special RAM init pattern. Choose "First byte: 255" to make it work in VICE.
| |
| | |
| "Another one here... When running it in Vice it goes into grey screen
| |
| and gives cpu jam. If I run it on the real c64 and on ccs it works
| |
| fine."
| |
| | |
| A: It crashes on my C64C, just like in Hoxs64 and VICE. This suggests an inaccuracy
| |
| exists in CCS64 because it SHOULDN'T work.
| |
| | |
| - [vice 1.21] Relax #03 http://noname.c64.org/csdb/release/?id=20394
| |
| | |
| "Switch off true drive emulation in order to have it working in Vice."
| |
| | |
| Relax #3 often crashes, but randomly works.
| |
| I don't understand why it should work, and actually it should NEVER work IMHO.
| |
| The irq init is completely f**ked up, and prone to lock-ups or crashes.
| |
| 081E 00 BRK ;here some stuff is missing:
| |
| 081F 00 BRK ;SEI? DCOD/D012 setup?
| |
| 0820 A9 08 LDA #$08 ;
| |
| 0822 8D 86 02 STA $0286 ;
| |
| 0825 20 60 0E JSR $0E60 ;Only does LDA #$93 JSR $FFD2 RTS
| |
| 0828 A2 00 LDX #$00 ;
| |
| 082A 8E 14 03 STX $0314 ;WHY THE F**K ONE WANTS TO DO IT THIS WAY?
| |
| 082D 8E FF 38 STX $38FF ;(setting only the lower byte while irq are active
| |
| 0830 8E FB 09 STX $09FB ; is plain stupid, is like seeking for crashes)
| |
| 0833 8E 1A D0 STX $D01A ;Set to 0 and will be never set to 1 (=no irq?)
| |
| | |
| Even in Hoxs64 1.0.4.24 sometimes locks up.
| |
| Works on Vice without TDE active, or simply loading the .prg alone.
| |
| I think this is a side effect of inaccurate emulation when TDE is off.
| |
| Here's a quick fix, there is enough room for a (almost) correct init.
| |
| 0805 78 SEI
| |
| 0806 A9 7F LDA #$7F
| |
| 0808 8D 0D DC STA $DC0D
| |
| 080B AD 0D DC LDA $DC0D
| |
| 080E A9 37 LDA #$37
| |
| 0810 8D 12 D0 STA $D012
| |
| 0813 A9 1B LDA #$1B
| |
| 0815 8D 11 D0 STA $D011
| |
| 0818 A9 01 LDA #$01
| |
| 081A 8D 19 D0 STA $D019
| |
| 081D 8D 1A D0 STA $D01A
| |
| | |
| 0825 20 44 E5 JSR $E544
| |
| | |
| 0833 2C 1A D0 BIT $D01A
| |
| | |
| unpatched version works in vice1.22
| |
| | |
| - [vice] Dylan Dog/X-factor http://noname.c64.org/csdb/release/?id=51003
| |
| | |
| "This one crash after the intro in Vice, but no in CCS."
| |
| | |
| A: It crashes on my C64C, just like in Hoxs64 and VICE. This suggests an
| |
| inaccuracy exists in CCS64 because it SHOULDN'T work.
| |
| | |
| Rubi: Cannot reproduce. Works perfectly in 1.22. Is this bad as it should fail
| |
| just like on a C64C?
| |
| | |
| GPZ: on my c64 it hangs randomly, either right at the beginning, or after
| |
| pressing space in the crack intro, or after the trainer screen
| |
| | |
| nojoopa: Got it to hang (after pressing space) by loading manually. Seems like
| |
| a case of "autostart has lucky timing".
| |
| | |
| "Here's what I found debugging DylanDog/X-Factor.
| |
| IRQs are not properly stopped when intro starts, and while calling music init
| |
| at $E000 an irq triggers using vector at $FFFE (which points at $F000, hence
| |
| the crash)
| |
| | |
| to fix, before running:
| |
| | |
| break 2800
| |
| x
| |
| | |
| and then the usual missing one:
| |
| | |
| > dc0d 7f
| |
| x
| |
| | |
| and intro starts.
| |
| Too bad that even the end sequence loading will lead to a crash.
| |
| It should do a jsr $1031 to set $01 and other stuff before but doesn't.
| |
| | |
| fix:
| |
| | |
| break 1029
| |
| x
| |
| | |
| now press 4 keys N-I-C-O together, release and press LeftShift+Q
| |
| | |
| > 01 36
| |
| x
| |
| | |
| to make it load."
| |
| | |
| | |
| ==============================================================================
| |
| WORKING PROGRAMS - EMULATOR ISSUES THAT HAVE BEEN FIXED
| |
| ==============================================================================
| |
| listed here to prevent duplicated reports, and to document what issues have been
| |
| fixed in which emulator versions
| |
| | |
| - [vice] Skate Crazy/Shining 8 http://noname.c64.org/csdb/release/?id=37001
| |
| | |
| "Heres another weird one where part 2 crashes, but if I run it on CCS
| |
| then it works fine. I havnt tested on the real c64 yet, but I guess
| |
| they work there without problems."
| |
| | |
| "It randomly works in VICE v1.21, the problem is due to an incorrectly initialized IRQ."
| |
| | |
| second part crashes in vice, works in ccs
| |
| | |
| A: It's already fixed, works in VICE v1.21.
| |
| | |
| "I noticed that *randomly works* on all 3 emulators, just wait some seconds before
| |
| running and it will eventually work. It's a problem of this release only, a simple
| |
| lda #$7f sta $dc0d, that SHOULD be there to properly init the irq, will fix it.
| |
| | |
| load but don't run, enter monitor
| |
| break 819
| |
| x
| |
| then after run:
| |
| > dc0d 7f
| |
| x
| |
| will work.
| |
| | |
| Part one properly sets $dc0d in the intro and seems enough."
| |
| | |
| "Ah now I see that it randomly refuses to work, also in Hoxs64. "
| |
| | |
| - [CCS] Darwin/The Dreams http://noname.c64.org/csdb/release/?id=12732
| |
| | |
| "This demo won't run with CCS as it cannot handle DreamLoad's ShutUp-Feature. Then, I don't
| |
| think any emu up to now can play the digi-part in original quality."
| |
| | |
| "A: The demo works in CCS64 v3.3, so it must have been fixed at some point."
| |
| | |
| Hoxs64 v1.0.4.24 has been released, it can now handle the following titles:
| |
| | |
| -Aurora 90% ($01 fading corrected, passes the emu check, there's no need to press run/stop
| |
| to proceed at the beginning anymore)
| |
| -Locomotion/Hitmen (IRQ timing adjusted, works now)
| |
| -Demo IV (it doesn't crash anymore and flickers in the same manner my C64C does)
| |
| | |
| *** [vice] Latch X and Y ($d013 and $d014) are not emulated properly
| |
| Rubi: fixed in 1.22.2
| |
| | |
| "I tested this by repeatedly printing their read values on the screen by every frame,
| |
| alongside the values stored in $dc00 and $dc01 - as I wanted to test this after seeing
| |
| a very nice raster stable routine in an old Crest demo.
| |
| | |
| On Vice, when you press and hold the space bar or any of the keys in the bottom row,
| |
| the values in $d013 and $d014 only change once, where as on CCS64 and a REAL c64,
| |
| they change every frame - which is of course what they SHOULD be doing on Vice.
| |
| | |
| The stable routine by the way, was found in the mega split-raster part in Blow Job 5/Crest,
| |
| i'm not too sure if it was either Crossbow or Vision who coded the routine.
| |
| | |
| loop:
| |
| | |
| LDA $DC00 ; Keyboard write/Joyport 1
| |
| STA $0400 ;
| |
| | |
| LDA $DC01 ; Keyboard read/Joyport 2
| |
| STA $0401 ;
| |
| | |
| LDA $D013 ; Latch X
| |
| STA $0403 ;
| |
| | |
| LDA $D014 ; Latch Y
| |
| STA $0404
| |
| | |
| JMP loop
| |
| | |
| Doesn't matter how IRQ is setup etc. The effect relies on when you press various bottom row
| |
| keys or hit fire button in Joyport 1. Try it on Vice and then the real machine and you'll
| |
| see the difference."
| |
| | |
| *** [Vice 1.20+] Elven warrior: during game does not display in PAL. Works in NTSC mode.
| |
| Rubi:Fixed in 1.22.2
| |
| | |
| "It's one of the bugs I noticed in Hoxs64 too, and David fixed it promply few days after,
| |
| like every bug reports I sent him from version 1.0.4.16 :)"
| |
| | |
| Elven Warrior + by Doughnut Cracking Service http://noname.c64.org/csdb/release/?id=30269
| |
| Elven Warrior +6 by Ikari, Talent http://noname.c64.org/csdb/release/?id=17184
| |
| Any will do, even the original tape http://tapes.c64.no/tapes/ElvenWarrior.zip
| |
| | |
| "Bug confirmed (related to DEN bit handling), not yet fixed, more investigation will follow"
| |
| | |
| *** [vice 1.21] sprite fetches in border (9th sprite on a line) is not emulated
| |
| Rubi:Fixed in 1.22
| |
| | |
| Krestage 3 - More Weird Stuff/Crest http://noname.c64.org/csdb/release/?id=48577
| |
| | |
| "Will work in 1.22 (25/50 pixel sprites and "9 sprites on a row" are emulated now)"
| |
| | |
| *** [vice 1.21] 50 pixel wide sprites not emulated
| |
| Rubi:Fixed in 1.22
| |
| | |
| Krestage 3 - More Weird Stuff/Crest http://noname.c64.org/csdb/release/?id=48577
| |
| | |
| "Will work in 1.22 (25/50 pixel sprites and "9 sprites on a row" are emulated now)"
| |
| | |
| *** [vice] at a JAM instruction the emulator halts immediatly and does not update the screen properly
| |
| Rubi: WinVice-1.22.3 offers an option to continue without resetting the machine
| |
| or entering the monitor.
| |
| | |
| - Info Everybody http://noname.c64.org/csdb/release/?id=51177
| |
| | |
| - [vice 1.22] Borderless/The Dreams http://noname.c64.org/csdb/release/?id=16121
| |
| Rubi: Both fixed in 1.22.3
| |
| | |
| Works in earlier version and all the others. In 1.22 only a light blue screen.
| |
| Changing VIC-II settings/border doesn't produce differences.
| |
| The notefile works in normal and full borders mode, not in debug mode.
| |
| | |
| - [vice 1.22] Demode/Chorus http://noname.c64.org/csdb/release/?id=15101
| |
| Rubi: Fixed in 1.22.3
| |
| | |
| "4th part, works only with normal borders.
| |
| With full borders you read "HE POP inside", few pixels only instead of letter T
| |
| With debug borders you read "POP inside", few pixels only instead of THE"
| |
| | |
| - [vice] bubble tale/crest http://noname.c64.org/csdb/release/?id=3098
| |
| Rubi: Fixed in 1.22.3 (both the border size issue and the bug in the "stretch routine")
| |
| | |
| "When I watched the part "undulation" (can be accessed via the shortcut and press fire,
| |
| and then load undulation from the good old Crest demo, the Bubble Tale
| |
| | |
| I noticed that with the Vic II border set to Debug. It looks like crap. the sprites
| |
| are bouncing of the rasterbar and everything is fucked.
| |
| | |
| with the Vic Ii border set to full, it is a bit more close to the original but there
| |
| is a bug in the stretch routine which was not even there in vice 1.21 or displayed
| |
| in c64."
| |
| | |
| "abo: The new VICII border modes were introduced by Krill but he oversaw that the borderwidth
| |
| variable is used for some essetial calculation which needs to be fixed."
| |
| | |
| - [Vice 1.22] +H2K/Plush http://noname.c64.org/csdb/release/?id=11755
| |
| Rubi: Fixed in 1.22.2. The 1541-II ROM is needed to be used to avoid the "endscroller crash".
| |
| | |
| "Choose "Chessboard spin" in part requester, the anticlockwise wipe effect shows some dirty lines.
| |
| | |
| I have to add that the endscroller crashes just after the last japanese text. In Hoxs64 continues correctly."
| |
| | |
| - [vice 1.20,CCS] Aurora 90%/Level64 http://noname.c64.org/csdb/release/?id=41457
| |
| Rubi: Fixed in 1.22.2
| |
| | |
| "On emus, there will appear a strangely-patterned screen. Get yourself the real
| |
| thing or expect major vic-bugs after pressing run/stop."
| |
| | |
| "btw, aurora80% displays same on emu then on realthing, i just did that emucheck
| |
| for the fun of it, its temperature measuring via unused bits in $01"
| |
| | |
| "A: This one's interesting. First of all, in both the 85% and the 90% versions,
| |
| I've spotted no VIC bugs - neither in VICE nor in Hoxs64. Secondly, that strangely
| |
| patterned screen is visible on a C64 as well, but it disappears after a while. In
| |
| emus, a user interaction is required to proceed, and this seems to be the only
| |
| difference. This affects CCS64, VICE"
| |
| | |
| (Works in Hoxs64 v1.0.4.24+)
| |
| | |
| - [vice] Camel Park/Camelot http://noname.c64.org/csdb/release/?id=11652
| |
| Rubi: Fixed in 1.22.2.
| |
| | |
| "Not really a goof but the FLI picture by Rob'93 part flickers in VICE."
| |
| | |
| - [vice 1.22] So-phisticated/I.C.E. Squad http://noname.c64.org/csdb/release/?id=930
| |
| Rubi: Fixed in 1.22.6
| |
|
| |
| "in vice 1.21 it wont work properly, but hurray, CCS provides the needed c64 bugs to view these pictures."
| |
| | |
| "Bug confirmed (related to CIA timer handling and maybe more...), many more investigation needed..."
| |
| | |
| - [vice,hoxs] Tsunami/Booze Designs http://noname.c64.org/csdb/release/?id=17913
| |
| Rubi: Fixed in 1.22.3
| |
| | |
| "The interlaced girl in the demo Tsunami features 8 bad pixels on her nose when running on
| |
| VICE (as HCL stated in the note IIRC)"
| |
| | |
| "Well spotted, the glitch is visible in Hoxs64 too. CCS64 v3.3 isn't affected by this."
| |
| | |
| "abo: Problem is identified, patch needs further investigation"
| |
| | |
| *** [vice 1.21] Sprites in left border are positioned wrong in NTSC mode
| |
| Rubi: Fixed in 1.22.6
| |
| | |
| examples:
| |
| Nostalgia Intro http://cosine.org.uk/n0s/games/183_ArcticFox_1986_EOA.d64.zip
| |
| | |
| "One more thing : The $d010 emulation in vice ntsc mode bugs.
| |
| | |
| Try watching my intros in vice ntsc mode:
| |
| | |
| http://intros.c64.org/inc_download.php?iid=2803
| |
| http://intros.c64.org/inc_download.php?iid=2047
| |
| http://noname.c64.org/csdb/release/download.php?id=56326
| |
| | |
| Left side siderborder sprites are off 8 pixels
| |
| They work fine on a real ntsc .."
| |
| | |
| - TRC+TBI Intro: Fixed in 1.22.3
| |
| - Trilight: Graphic glitch fixed in 1.22.5
| |
| - Volume slider problem: Fixed in 1.22.5
| |
| | |
| *** [vice 1.21] truedrive emulation auto toggle problems (fixed in vice 2.2)
| |
| | |
| - truedrive emulation is switched off/on automatically when the emulator auto-
| |
| runs d64s, this causes problems (drivecode not beeing initialised properly
| |
| for example) sometimes.
| |
| - some plain .prg files do not run when autostarted with the emulator. they DO
| |
| run however if you put them into a d64 first.
| |
| - t64 files seem to have similar problems as prg
| |
| | |
| - [vice] Enforcer+4M-Enigma http://noname.c64.org/csdb/release/?id=51004
| |
| Rubi: Confirmed.
| |
| nojoopa: Works on x64 & x64sc 2.2.1-ish, maybe on 2.2 already.
| |
| | |
| "Found another one that doesnt work. When you press fire at the intro
| |
| and it loads level 1 then it crash. It doesnt even scan in CCS, but
| |
| works perfect on the real C64."
| |
| | |
| loading endsequence works
| |
| | |
| A: It works on the real thing, in Hoxs64, and contrary to the statement above,
| |
| CCS64. Crashes on loading the first level in VICE.
| |
| | |
| - [vice 1.20] Locomotion +2/Hitmen http://noname.c64.org/csdb/release/?id=23897
| |
| | |
| "Simple bug in the code: change the code at $4d33 from jmp $8000 to jmp $7fe0
| |
| while showing the trainer screen. It does work on the real machine, but it is a
| |
| bug (changing irq settings with irq enabled, thus firing a raster irq that is never
| |
| acknowledged). The proper init code is there, it's just not executed."
| |
| | |
| "A: works on the C64 (at least all of the attempts to run the game were successful)."
| |
| | |
| (Works in Hoxs64 v1.0.4.24+)
| |
| | |
| nojoopa: Works on x64 & x64sc 2.2.1-ish, maybe on 2.2 already.
| |
| | |
| ==============================================================================
| |
| WORKING PROGRAMS - FALSE ALARM! SOMEONE FUCKED IT UP! =)
| |
| ==============================================================================
| |
| | |
| - [vice, ccs] Crazy News Preview http://noname.c64.org/csdb/release/index.php?id=23799
| |
| | |
| crashes/hangs after selecting something in the main menu of the game (start loading, drive
| |
| hangs at track 25)
| |
| | |
| "does not work on CCS nor Vice - works on the real thing"
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| | |
| "I can only wonder how it was verified to work on the real thing. In order to make it work
| |
| in CCS/VICE, make use of the hint in the directory, which says: "rest on side two". Amazingly,
| |
| the rest is on the side B on the real thing too. ;D"
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| | |
| *** [vice 1.21] strange issues with $01
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| | |
| seems that switching $01 quickly makes VICE make mistakes in thinking what is RAM and what is ROM...
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| Interestingly, this one fucks up in WinVICE v1.20 at max. speed and warp mode, but not @ 100% speed.
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| Brings up (a seemingly long-time known bug) that toggling RAM/ROM quickly (init tune at $E000) confuses VICE.
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| | |
| Zax-Ripp #006/Hurricane http://noname.c64.org/csdb/release/?id=44749
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| | |
| "A: I cannot reproduce it. The warp mode is turned on, the maximum speed is there, it just doesn't
| |
| fuck up - neither in the interpolating SID sampling mode (at 800% speed), nor in the fast sampling one (3200%)."
| |
| | |
| - [vice] Non Plus Ultra 64%/Singular http://noname.c64.org/csdb/release/?id=32442
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| | |
| "A: Rule of thumb #3: "switch virtual device traps off"."
| |
| | |
| - [vice, ccs] Brave/Laxity http://noname.c64.org/csdb/release/?id=51006
| |
| Rubi: Tested with 1.22. Work for me too.
| |
| | |
| "when Im running this in Vice (and it got the same problem in
| |
| CCS) then I get to the game intro and press fire - nothing happends.
| |
| When I run it on my real C64 then it works perfectly. It might be
| |
| something about the way they fade out the sound - Im not sure just a
| |
| wild guess."
| |
| | |
| mmmh works for me in vice 1.20
| |
| | |
| - [vice] Lethal Bombs/Vision http://noname.c64.org/csdb/release/?id=30118
| |
| Rubi: Tested with 1.22. Work for me too.
| |
| | |
| "when Im running this in Vice it gives CPU jam. when I
| |
| got through trainerscreens and intros - then it loads and gives CPU
| |
| JAM. If I run it on my real C64 it got no problems and my friend tried
| |
| it in Vice 1.15 and it works. I tried that too, but no luck."
| |
| | |
| mmmh works for me in vice 1.20
| |
| | |
| - [vice] Paradox [NTSC]/Shade http://noname.c64.org/csdb/release/?id=35918
| |
| | |
| "Horribly broken in Vice unless you load the pages manually"
| |
| can't press space in first part
| |
| | |
| nojoopa: confirmed, Space still doesn't work.
| |
| rubi: it does not work in ccs64 either
| |
| | |
| gpz: the code implies that "press space" was intentionally disabled. (maybe
| |
| this is a half finished release, or they didnt make it in time, or who knows =P)
| |
| | |
| putting a watchpoint on dc01 reveals that the code to detect space has been
| |
| NOPed out:
| |
| | |
| first part:
| |
| .C:5108 AD 01 DC LDA $DC01
| |
| .C:510b C9 EF CMP #$EF
| |
| .C:510d EA NOP
| |
| .C:510e EA NOP
| |
| | |
| second part:
| |
| .C:5201 AD 01 DC LDA $DC01
| |
| .C:5204 C9 EF CMP #$EF
| |
| .C:5206 EA NOP
| |
| .C:5207 EA NOP
| |
| .C:5208 EA NOP
| |
| .C:5209 EA NOP
| |
| .C:520a EA NOP
| |
| | |
| third part:
| |
| .C:5115 AD 01 DC LDA $DC01
| |
| .C:5118 C9 EF CMP #$EF
| |
| .C:511a EA NOP
| |
| .C:511b EA NOP
| |
| </pre>
| |