Joymappings
For a long time the SDL port has had a joystick mappings file. There are 2 sample ones: data/C64/sdl_joymap_thec64.vjm and data/C64/sdl_joymap_ps3.vjm.
These files contain associations between host joystick actions and emulator actions. Possible actions include a corresponding emulated joystick action, a shortcut to an emulator menu action etc.
The branch branches/fabrizio/3.7-joystick-mapping-2 moves the joystick mappings file to the generic joystick code, therefore making it available to the Gtk3 port as well.
The file name has the form {sdl,gtk3,headless}-joymap-{C64,C64SC,...}.vjm. Its format is documented in a comment in the sample file itself.
In order to port the feature to the generic code, the event UI_FUNCTION (shortcuts to menu actions) got lost. It was implemented in a very SDL-specific way, and a cross-platform implementation that allows shortcuts from SDL and GTK3 should be written instead.
Mapping file
A line has 4 mandatory columns:
- joystick number (zero-based index of the hardware joystick)
- input type
- axis
- button
- hat
- input index
- for buttons, it is the zero-based index of the button
- for axes
- if the action is 6 (POT_AXIS), it is the zero-based index of the axis
- otherwise, 0 and 1 are respectively the positive and negative directions of axis 0; 2 and 3 are respectively the positive and negative directions of axis 1 etc. In formulas: axis=inputindex/2 (integer division), direction = positive if inputindex % 2 ==0 , negative if inputindex % 2 ==1.
- for hats, 0, 1, 2 and 3 are respectively up, down, left and right of hat 0; 4, 5, 6 and 7 are respectively up, down, left and right of hat 1, etc.
- action (enum
joystick_action_t
injoystick.h
)
- NONE: none
- JOYSTICK: emulated joystick action
- KEYBOARD: emulated keyboard action
- MAP: SDL-only. Only works while the SDL settings menu is active. If a joystick action mapped to this is performed, the user is asked to press a key, which will become a hotkey to select the currently-selected menu
- UI_ACTIVATE: go to the settings menu (SDL) show the settings dialog (Gtk3)
- UI_FUNCTION: shortcut to a specific UI function. UNSUPPORTED AT THE MOMENT
- POT_AXIS: (only for axes of hardware joysticks) the analog value of the axis is the value of the emulated potentiometer
For some actions, more columns are present:
- JOYSTICK
- emulated joystick pin. Same values as reading the corresponding CIA register.
- up
- down
- left
- righ
- fire
- fire 2
- fire 3
- KEYBOARD
- row in the keyboard matrix layout
- column in the keyboard matrix layout
- POT_AXIS
- which potentiometer is affected
- Pot-X
- Pot-Y
Technical
When a hardware joystick action is performed, the selected joystick driver (Gtk3) ui_dispatch_events()
(SDL) call joy_axis_event()
or joy_button_event()
or joy_hat_event()
. These functions read what that joystick action is mapped to, and perform the papped action.
Mappings are stored in the static array joystick_devices, declared in joystick.c, that has one element per registered hardware joystick. Mappings are stored in each element's axis_mapping, button_mapping and hat_mapping, each an array with one element per axis/button/hat. The mappings are initialised from the joystick mappings file, or with default values if no joystick mappings file is present.
Example
Take this sample line from data/C64/sdl_joymap_ps3.vjm
# O -> Space
0 1 1 2 7 4
First column: HW joystick 0
Second column: input type is button (1)
Third column: input index 1, so button 1
Fourth column: action KEYBOARD (2)
Fifth and sixth columns: Space (7 and 4 in the matrix)