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(Add link to joy mappings page on main page)
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* https://sourceforge.net/projects/vice-emu/files/
* https://sourceforge.net/projects/vice-emu/files/
* http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/VICE/index.html
* http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/VICE/index.html
* Recent snapshot builds for Windows at the VICE GitHub mirror https://github.com/VICE-Team/svn-mirror/releases
* Recent snapshot builds (for Windows and Debian) at the VICE GitHub mirror https://github.com/VICE-Team/svn-mirror/releases
* WinVICE [http://vice.pokefinder.org/ nightly builds] provided by pokefinder team
* Nightly builds for Windows provided by Retroplay can be found [https://tinyurl.com/tjzkr5x here]
* [http://svn.code.sf.net/p/vice-emu/code/trunk/ Browse SVN repository]
* [http://svn.code.sf.net/p/vice-emu/code/trunk/ Browse SVN repository]



Revision as of 18:53, 23 March 2023

Website

Contact

Releases

Documentation

Bug tracker

before reporting bugs you may want to have a look at the list of known issues

Misc

Hall of Shame

VICE on Android

Other VICE Ports

related stuff

Development

  • 3.7.2 - Roadmap for the next release
  • Todo - list of known issues, and more general TODO lists
  • Upstream bugs - list of upstream bugs

misc UI things

  • Archdep - refactoring archdep code
  • Keymaps - keymap rework
  • Joymappings - customizable joystick mappings for all current and future UIs
  • MonitorUI - the intended behaviour of the monitor (g)ui
  • Icons - what icons do we need for the GUIs?

misc emulation things

  • C64models - lists the differences between the various x64 emulated models, and documents elements that have been emulated already or not emulated yet
  • Cartsystem - c64 cartridge system details

Developers

New Developers Wanted - we are always looking for help!

  • groepaz, User:Gpz (Project Manager, Cartridges, CRT Emulation, SDL- and *nix UI co-maintainer, Project co-maintainer)
  • Olaf Seibert, User:rhialto (xpet)
  • Bas Wassink, User:compyx (Gtk3 UI, autotools*, Anything non-Windows**)
  • Errol Smith, User:strobey (x128)
  • David Hogan, User:dqh (Host rendering performance, Multi-threading, macOS maintainer)
  • empathicqubit User:empathicqubit (binary remote monitor)
  • OldWoman37 User:OldWoman37 (CMD-HD, virtual devices)
  • Texel User:Texel (x128)

half-awake

  • Marco van den Heuvel, User:blackystardust (autotools magic*, Cartridges, Ports, Project Maintainer)

sleeping

* = half-awake takes precedence

** = this has been confirmed through reputable sources


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